Turn-based
Each step or shot is one turn. Monsters and mechanisms only react after you move, so take all the time you need.
Guide Elian through ancient ruins and solve each little board by thinking, not by reflex. Took a wrong turn? Undo as many times as you like.
Free to play, with optional in-app purchases and rewarded ads.

Every level is a small board. Every outcome can be worked out from what you see. There is no luck involved.
Each step or shot is one turn. Monsters and mechanisms only react after you move, so take all the time you need.
Walking into a dead end costs nothing. Undo is free and unlimited, with a quick Restart button too.
Stuck? A hint shows the path and push direction of your next move as a translucent ghost, clearer than an arrow.
Boulders, pits, swivel bridges and switches, Blast Rocks and Fire Orbs, and a Rhino that charges straight at you.
Portrait screen, swipe to move one tile. Play on the bus, on a break, anywhere.
Collect gloves, outfits and effects. Skins only change the look and never affect the rules.
Swipe in one of four directions to move one tile. Walk into a boulder to push it, if there is room behind it.
Push boulders into pits, hit switches to turn bridges, and collect Fire Orbs to blast Blast Rocks. The Rhino charges when it sees you.
Reach the goal tile to win. The fewer turns you take, the more stars you earn.
Elian only wanted to find glowing stones to light the lamps of a small valley village, until the ground gave way and dropped them into the underground of a civilization that fell asleep long ago.
Down there the ancient flow has gone quiet and the ground has broken into floating boards. Waking it up, one step at a time, is how the warmth comes back.




